Cross-Platform Mobile

One Codebase. iOS, Android, and the Web.

React Native and Flutter apps that look and feel native on every platform — at roughly 60% of the cost of building separate native apps. 40+ cross-platform builds shipped, 4.6★ average store rating.

40+
Cross-platform apps
~60%
Cost vs dual-native
4.6★
Avg. store rating

Why Most Cross-Platform Mobile Projects Underperform

The Problem

Cross-platform earned a bad reputation in the early days — laggy scrolling, janky animations, apps that screamed 'this isn't native.' That era is over, but agencies that learned mobile dev in 2015 still build like it isn't.

Our Approach

Modern cross-platform with React Native (new architecture, Fabric, Hermes) and Flutter (impeller renderer, ahead-of-time compilation) is genuinely indistinguishable from native for ~80% of apps. We pick the right framework, set up native modules where needed, and ship apps that pass for native because they perform like native.

End-to-End Cross-Platform Mobile

Everything needed to take your project from idea to production — and keep it running.

React Native

New architecture (Fabric + TurboModules), Hermes JS engine, Reanimated 3 for 60fps animations, native module bridges where needed.

Flutter

Material 3 and Cupertino design systems, Impeller renderer, Riverpod or BLoC state management, integration tests on real devices.

Code-Sharing with Web

React Native + React Native Web for true 3-platform (iOS + Android + Web) builds. Or Flutter for Web for prototypes/dashboards.

Native Modules

When platform APIs aren't covered by the framework, we write Swift/Kotlin native modules and bridge them cleanly into the shared codebase.

CI/CD for Mobile

Fastlane, EAS Build, GitHub Actions, automated TestFlight + Play Console deployments, OTA updates via CodePush or Expo Updates.

Testing

Jest, Detox, Maestro E2E flows on real device farms. Visual regression with Chromatic. Crash-free release rates above 99.5%.

How a Cross-Platform Mobile Engagement Runs

Same playbook on every project. Predictable timeline, fixed cost, daily communication.

01

Framework Pick

React Native vs Flutter decided based on your team's JS/Dart background, design language fit, and roadmap. We don't have a default.

02

Architecture

State management, navigation, native module strategy, OTA update flow, analytics events. All decided in week one.

03

Iterative Build

Two-week sprints, weekly TestFlight + internal Play Store builds, automated screenshot tests across iOS + Android.

04

Launch & Optimize

Staged rollout on both stores, crash monitoring (Sentry), performance monitoring, A/B test infrastructure for ongoing iteration.

Our Tech Stack

We're framework-agnostic — we pick what fits your project, your team, and your hiring market.

React Native
Flutter
TypeScript
Dart
Firebase
Expo
Detox
Sentry

Three Things We Do Differently

01

Real native feel, not 'it kinda works'

We benchmark scroll FPS, animation jank, and cold start time on mid-tier Android. If it doesn't pass, it doesn't ship.

02

We write native modules when needed

Pure-JS isn't always enough. We have Swift and Kotlin engineers who write native modules so you don't hit the 'this framework can't do X' wall.

03

OTA updates that don't get you banned from the App Store

CodePush and Expo Updates done correctly — JS bundle updates only, no native binary changes, Apple-policy compliant.

What This Looks Like in Production

We needed iOS, Android, and an admin web dashboard. They built all three from one React Native codebase in 13 weeks. Updates ship to all platforms simultaneously now — we used to release them weeks apart.
CTO, Logistics SaaS
3
Platforms, 1 codebase
13 wks
Time to all-platform launch
60fps
Sustained scroll
99.7%
Crash-free sessions

Common Questions

React Native if your team is already on JavaScript/TypeScript or you want code-share with a React web app. Flutter if you want pixel-perfect custom UIs, your team can adopt Dart, or you don't need web code-share. Both are excellent in 2025 — performance gap has effectively closed. We pick during discovery based on your team and roadmap.
Roughly 50-65% of dual-native cost for the initial build, and 30-40% lower ongoing maintenance. The savings come from one codebase, one team, simultaneous releases. It's not free — there's still platform-specific work for App Store assets, deep linking, push setup, and platform polish.
Heavy on-device ML, AR/VR, complex camera or Bluetooth integrations, music/video production apps, or games — these are still better as native. Also when you have an existing native team and codebase you don't want to rewrite. We'll tell you honestly when native is the better call.
Yes — that's exactly what native modules are for. You start with a shared codebase and write Swift/Kotlin modules for platform-specific features as you need them. We architect for this from day one.
Yes — we ship apps with CodePush or Expo Updates configured. You can push JS-only updates to users instantly without an App Store review. Native binary changes still require a store release.

Related Services

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